Infocore/s: An Open Call Competition Proposal: Happening / Gözde Çelebi

Happening is a term first used by Allan Kaprow and all about human and behaviours. In this project happening becomes a place, where/which define its visitors how to behave. People who get inside have to follow given instructions by the place itself to get out of there. So; the place ‘happening’ is a simple structure/almost non-defined. A kind of fun-trap

Please follow instructions

Unless its impossible to get rid of this place.

How it happens

Tourists or Islanders/ a group of people or a single person come across with place, which looks weird and timeless. Door opens by censors. People get in.

Door close itself. People locked inside. They panic.

Then lights and sounds appear. Walls become screens. Says; PLEASE FOLLOW GIVEN INSTRUCTIONS TO EXIT. ENJOY IT.  Happening starts. Every person must discharge him/her own role. Group have to act coordinated IN TIME.  3, 2, 1, 0!

Happening finish, people out. Lights off.

 

How to Make a Happening

This is a lecture on how to make a happening.

  1. Forget all the standard art forms. Don’t paint pictures, don’t make poetry, don’tbuild architecture, don’t arrange dances, don’t write plays, don’t compose music,don’t make movies, and above all, don’t think you’ll get a happening out ofputting all these together. The point is to make something new, something that doesn’teven remotely remind you of culture. You’ve got to be pretty ruthless about this,wiping out of your plans every echo of this or that story or jazz piece or painting that I can promise you will keep coming up unconsciously.
  2. You can steer clear of art by mixing up your happening by mixing it with lifesituations. Make it unsure even to yourself if the happening is life or art.
  3. The situations for a happening should come from what you see in the real world,from real places and people rather than from the head. If you stick to imaginationtoo much you’ll end up with old art again, since art was always supposed to bemade from imagination. Take advantage of readymade events
  4. Break up your time and let it be real time. Real time is found when things aregoing on in real places.Whatever happens should happen in its natural time.

You can waste an awful lot of time trying to coordinate things.

  1. Since you’re in the world now and not in art, play the game by real rules.
  2. Work with the power around you, not against it. It makes things much easier, and you’re interested in getting things done. because it’s enjoyable to play, just the same as it’s enjoyable for them to go fishing. Its not a snap, of course, but they’re convincible, and once on your side you can almost go to the moon.
  3. Give up the whole idea of putting on a show for audiences. A happening is not a show. Leave the shows to the theatre people and discotheques. A happening is a game with a high, a ritual that no church would want because there’s no religion

for sale. A happening is for those who happen in this world, for those who don’t want to stand off and just look. If you happen, you can’t be outside peeking in.

You’ve got to be involved physically. Without an audience, you can be off on the move, using all kinds of environments, mixing in the supermarket world, never worrying about what those out there in the seats are thinking, and you can spread

your action all around the globe whenever you want. Traditional art is like college education and drugs: it’s fed to people who have to sit on their butts for longer and longer amounts of time to get the point, and the point is that there’s lots of actions somewhere else, which all the smart people prefer to just think about. But happeners have a plan and go ahead and carry it out. To use an old expression, they don’t merely dig the scene, they make it.

Actually, the happenings are much less complicated, and there’s a stronger give and take

between the environment and its participants.

A program is nothing more than a short list of situations or images jotted down on a few

sheets of paper.

Times and places need not be coordinated and are left up to

the participants.

(c) Allan Kaprow

key words.fluxus.happening.

PAFTA1pafta2

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